ME discussion and explanation

ME discussion and explanation

Marko
GAVIP

 

SERBIA FC
AUSTRIA FC

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Hello everyone 👋

I this topic I will try to reply on your question about ME and to explain is there are some major or minor ambiguities. I will be here and in this topic in the next 1.5 or 2 hours intensively, but if some question arrive after than, I will back in the topic every week or several weeks to give the feedback.

At the beginning it is important to say that ME is decently improved and some bugs in comparison to testing period, so the Game is officially released with pretty good, advanced and detailed ME for this stage.

We are aware that the ME can be improved even more, like any thing in life can be improved, but it's good to note that it's not simple thing that can be done in several weeks. There are already scheduled plans for next 3 or 4 Seasonal Updates and the Game grows and improves steadily and consistently over time.

Now, I'm opening this topic and there are several things that I want to explain or reply (from previous topic on ME), but if you have some more specific question, feel free to write them here. Please, try to be short and precise, so the topic can stay easy to view for a long time 😊
Marko
GAVIP

 

SERBIA FC
AUSTRIA FC

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As a reply on the question why the team with average players rating around 20-22 can play draw or even beat the team with players average rated 30, I will compare with well known FIFA (FC) game series (can do it with FM as well). If the player has rating 14 and the other one has 21, it much more precise to look at the as that 2nd player has average rating higher by 7, instead of imagining he is 33% better. So, you can compare players rated 2 and 4 with players rated 78 and 80, not like 1st is rated 40 and 2nd 80 (2 times better).

So, once again 20 rated player is not 10 times better than 2 rated player. He is better by 18.
If the player has skill speed at 10 and other 70, it doesn't mean the 2nd once runs 7 time faster than him.
Also, rating 2 doesn't mean he is a child of 5 months and don't know how to kick the ball.
Marko
GAVIP

 

SERBIA FC
AUSTRIA FC

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On the other question that is posted today, we actually research that part of ME in details several days ago.

If team has 4 defenders rated: 28 - 30 - 2 - 31, the attacking team still doesn't have sense to exploit the worst player in the defense and target his space.
And importantly from the other side, if some weak or very weak player is challenged by the attacker/s there is a change that some other defender will try to double or to cover his weak defending skills.

When we consider everything, it seems that if some team set very weak player in his team by a wish or mistake, there is a chance that the weak defender will affect the whole team's performance somewhat lower than weak midfield or attacking player. Of course, putting goalkeeper rated 2 on the net will damage your team the most, because nobody can help him.
Marko
GAVIP

 

SERBIA FC
AUSTRIA FC

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Other this is answered in other topic, but it can be useful to be posted here.

The 64th FIFA ranked Cape Verde, the team rated in line (all players in lines average, in FC 26): 69-69-71 to play draw with the the FIFA ranked 1st Spain: 85-86-83, then the match after another draw with 20th ranked Uruguay: 78-78-79, and finally just few days after that, they played draw with FIFA 2nd ranked Argentina: 84-83-79.

If you put in a perspective of current players' rating in Dugout Soccer, it like 18 rated team (all player have rating 18 in average) played the draw with 33 rated team, then 27 rated team and then with 31 rated team. Approximately.

Very important thing - there are several teams in DS right now that play exclusively with player from Youth Academy and ratings of these player are generally from 10 to 25, in average around 14-15 (more players a bit lower rated). They regularly or almost regularly losing their match, very often with 3-7 goals margin.

So, as in life, the rating difference of let's say 10 (averages), puts you in position of clear favorite for that match, but not always 80 rated team beat 70 rated team. The loses and draws happen pretty often.

Also, the margin of 15-20 is pretty high (compare it like 80 rated team to 60-65 rated team) and surprises at this point occur rarely.

IMPORTANT - To explain faster and simpler, I have used the averages to compare teams in this post, but the ME doesn't work like a playing cards. We uncover 11 and who has higher rating he has higher chances to win. NO! Absolutely NOT. The whole match occurs and players play, so many specific cases, duels, situations and match-ups occur during the match. The ME is really complex and advance and as I said at the beginning, it has much space to improve even more, but for that we need time and consistent work. It's the best to focus and accept the current circumstances and when some improvement arrive, we will easy adapt to better :)
Marko
GAVIP

 

SERBIA FC
AUSTRIA FC

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I'm not typing further at this moment. I'm waiting for your questions. If something more pops up in my mind, I will write...

PS This post and probably your questions will be deleted later, so the clean topic with as many as possible useful answers remain.
kbondi97
VIP

 

Young Boys FC

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Regarding the example Ewerthon mentioned—the team that won 3–0 using three rating 2 players against a team that has been active since the beginning—that team actually hasn't logged in for over 120 days. Don't you think that penalty should be adjusted? Because it doesn't seem to have made any difference.

Even with the penalty doubled and three rating 2 players, they still won 3–0 against an active team.
Marko
GAVIP

 

SERBIA FC
AUSTRIA FC

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That match was definitely the extreme in Gaussian distribution. One of those that can be seen very rarely.

The penalty is in small ammount of percentage for every single player on the field if the team is lead without an active Manager. The penaly is higher after 120 day, but of course, still small. Current ratings are 25-35, so percentage has less effect than on the much higher rated players.

But, keep in mind that 120 days inactive teams missed 40 training sessions, potential reinforcements via Transfer list + starting from Season 5, they receive little penalty on players' skills. Also, if some player retire, his position will be filled with random player of the same position.

Enough downsides for being inactive 120 days. It's not instant lose, but steadily backsliding.
 

ufhcsTC
Young Sharks

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Hi,

Thanks for doing this. I have a question regarding formations. Are there more useful formations compared to others, or should we choose based on our strengths solely? Or are there formations that are good against some but weak against other ones?
I've looked through a few games the last couple of days, and 4-4-2 variations seems to work better than other formations for example with wingers (4-3-3s).
Marko
GAVIP

 

SERBIA FC
AUSTRIA FC

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You are welcome!

Currently maybe it is the best to use the formation which fits your best players. There is an effect on the gameplay depending on formation that you choose and it can be understood by common (football) sense. If the team plays with LB-3xCB-RB or even with CDM, they will be "somewhat" stronger in the defense, somewhat harder to score against, but their attacks will be somewhat weaker. And vica verse.

So, formations have effect in that way when you compare two teams' strategies, but they currently don't have direct players' matchups on the field that would exploit the weak spots in space. In ME improvements that are planned in the future, there will be even more details to completely catch realistic feeling :)
Kiwi
VIP

 

AFC Offside
StonesNSticks

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19
20,31,24,22
23,27,32,30
23,27
stock 4-4-2
Tactics: I'll assume Balanced
Tackles: I'll Assume Normal


Shot
Accuracy 63%
Pass
Accuracy 73%
10

16 (10) Shots (On Target) 9 (4)

.............
31
27,32,30,29
32*,30 (*CAM)
30,31
33,31



Shot
Accuracy 44%

Pass
Accuracy 49%


3-1 away loss , to a bot! 👍
lost to a better team, must be ?